In the eleventh hour before Steam Frame’s launch, its processor manufacturer just announced rising prices

Qualcomm, the manufacturer behind the processing chips inside devices sold by Samsung, Meta, Pico, Xiaomi, OnePlus and a slew of Windows Laptops and Android wearables, has reportedly announced to its partners that it can no longer absorb the rising cost of manufacturing computing parts in 2026. As such, it’ll be issuing higher prices, and it could throw a spanner in the works of the imminent Steam Frame VR headset.

The Steam Frame is confirmed to use a Qualcomm Snapdragon 8 Gen 3 processor, which is built on ARM architecture. This is a step up from the Qualcomm Snapdragon XR2 Gen 2 chip used inside the Meta Quest 3 headsets and the Pico 4 Ultra, which could also come under fire as a result of these price hikes.

The rising costs are to be implemented as soon as September 1st, and are said to be going up by “double digits”. We still don’t have a confirmed release date for the Steam Frame, but Valve did say it’d arrive at some point this Summer. Judging by shipping manifests and intensifying signposting for the new headset on the Steam storefront, it could hit the shelves any week now.

Qualcomm Snapdragon 865 Plus processor

Let us not forget that the Steam Frame’s initial launch was meant to be “early 2026”, but Valve has already cited rising manufacturing costs and the ongoing RAM shortages as a reason for its delay until now.

Those very same RAM issues are the reason Qualcomm’s also feeling the squeeze. With industry-wide semiconductor and memory supply chain issues, many of Qualcomm’s partners have steadily upped their prices, to the point where the Snapdragon maker now needs to do the same.

Samsung Galaxy S26 phones on a purple background

(Image credit: Samsung)

This could impact end-costs for consumers, which it already has in some instances. Meta upped the prices of its Meta Quest 3 headsets in 2026, but there are so many mobile consumer electronics brands in Qualcomm’s partnership that this could now trickle down to. It would be a real blow to Meta to have to raise the prices of the Quest 3 devices again, but it could have bigger, unreported consequences for the launch price of the Steam Frame.

If Valve had previously settled on an unannounced price tag for its new VR hardware, and its first batch is already manufactured and ready to ship from warehouses, it’s going to become a PR game. Does Valve shoot with the cost it was already hypothetically decided on, or does it readjust now that one of its most expensive manufacturing components is about to steal more of its profits? Likely, it’ll be the latter.

A man playing a VR game on the Steam Frame

(Image credit: Valve)

Let’s be honest, it was already likely that the Steam Frame’s price tag was going to spark outrage amongst gamers. The Steam Controller‘s $100 actually isn’t that bad relative to some of the official PS5 and Xbox Series X pro controllers, but it was touted as too pricey by the public when it was properly revealed. The Steam Machine was met with a similar reaction too based on the equivalent cost of a desktop gaming PC. So, in Valve’s eyes, it’ll probably be a case of raising the cost of the Steam Frame a little further than it had planned – it’s not as though we’ll ever know.

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