100% Vibecoded a 130+ card multiplayer CCG in the browser

100% Vibecoded a 130+ card multiplayer CCG in the browser

I'm normally a mobile dev, this was my first real web project with weight, and I decided to see how far pure vibecoding could take it. Answer: all the way, apparently.

Boomstick City a free, browser-playable multiplayer card game. Post-apocalyptic, think neighborhood associations and unionized demolition crews surviving the end of the world. 130+ cards, 4 factions, and a race format: first to 15 points wins, scored by winning fights or raiding a central objective when the enemy board is empty. No downloads, just play.

The stack:

  • Claude Code as the driver for the whole build
  • Opus 4.8 for the coding itself
  • Fable for auditing and checks
  • Colyseus for the multiplayer server
  • GPT for the card art
  • ElevenLabs for the voices

Genuinely want the feedback, especially on balance. It took forever on card balancing. I initially even had each "district" (The palyable fields) have different affect but it got pretty confusing real fast. So maybe for the future.

PS: Also made a card for Reddit, go to Settings -> Redeem Code -> Type "REDDIT"

Get the card "The Red It"

www.BoomstickCity.com

Thank you all in advance!

submitted by /u/Phinguin
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