Former Wreckreation team starts up new studio working on sequel
Studio head, and executive producer Fiona Sperry has announced When Tides Turn, a spiritual successor of sorts to her previous studio Three Fields Entertainment. With Sperry at the helm, When Tides Turn now takes aim at building a sequel to Three Fields’ 2025 release Wreckreation and creating arcade racing moments worth “obsessing over”.
In a LinkedIn post on the new outfit, Sperry explains that she wants to “build a studio differently.”
She notes that a recent conversation reminded her “that the games we make don’t really belong to us once they’re out in the world. Players spend hundreds of hours with them. They notice things you’ve forgotten. They challenge your assumptions. And, if you listen, they make your games better.”
Rather than disappearing for years and emerging with a finished game, she says the team will develop in the open, sharing progress, listening to the community, and letting players help shape what comes next.
“Over the last six months I’ve had some amazing conversations, reconnected with old friends, made plenty of new ones, and been overwhelmed by the encouragement and support people have shown me,” Sperry says. “It has meant far more than you probably realize.”
When Tides Turn will be the second game development studio that Sperry has founded during her career, though her LinkedIn post notes this will be the first studio she starts entirely on her own.
Her previous studio, Three Fields Entertainment, debuted its first game Dangerous Golf in 2016 and released its most recent title, Wreckreation, in late 2025. However, a few months later Sperry announced she was “forced into the situation” of placing the entire Wreckreation team on notice of redundancy due to financial uncertainty. Despite Wreckreation launching on October 28, just over a month beforehand, Sperry said the studio would “not see revenue from game sales for the foreseeable future,” adding that development for most of 2025 and all of the post launch content had been self-funded.
“Without the enthusiasm or financial support from our publisher to continue development, we simply cannot sustain the studio in its current form,” the announcement read at the time. The mention of publisher refers to THQ Nordic, which had a spree of reported layoffs throughout 2025, including developer Pieces Interactive, the team that worked on Alone in the Dark. “Making this decision has been unbelievably painful.”