I’m incredibly excited for The Witcher 4 –  but CD Projekt Red needs to avoid the same performance issues The Witcher 3 and Cyberpunk 2077 once had

When CD Projekt Red finally announced The Witcher 4 was in development and dropped the first cinematic trailer at The Game Awards 2024, showcasing Ciri in all her butt-kicking glory, I jumped out of bed at midnight and did a backflip. Like most fans, I’ve been waiting for a new Witcher game for over a decade, and the news that the sequel will star Ciri on her own adventure easily made the game shoot up my most anticipated role-playing games (RPGs) list.

While the game is still in active development and there’s no release date at this time, CDPR showcased a tech demo last year, offering an early glimpse into the Unreal Engine 5.6 features that will be used in The Witcher 4. It was confirmed that the demo wasn’t actual gameplay, but rather an example of the cutting-edge technology, Unreal Animation Framework and Nanite Foliage rendering, that will power the game. Still, it’s clear that CDPR has a huge ambition for the sequel.

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