Moonlight Peaks review: An anemic execution of cutely spooky themes

Need to know

What is it? A nocturnal farm sim in a town of supernaturals
Expect to pay: $35/£30
Developer: Little Chicken
Publisher: Xseed Games, Marvelous Europe
Reviewed on: Intel Core Ultra 7 265, RTX 5070 Ti, 32GB RAM
Multiplayer: No
Steam Deck: Verified
Link: Official site

“A nocturnal farm sim where you’re a vampire” is one of the better hooks I’ve heard lately in a subgenre that’s long become overstuffed with too many same-y, saccharine rural community sims. Moonlight Peaks’ slightly spooky theme is a welcome twist, but that’s where its originality ends, because it struggles to ever turn that concept into a story with any bite.

You play as Dracula’s spawn, storming out of Dad’s castle to take up farming “cruelcumbers” and “blood tomatoes” at the overgrown family retreat in small town Moonlight Peaks, where families of vampires, witches, seers, and werewolves are mired in years of bickering. There’s a whole lot of all-caps dialogue in this town.

There’s perhaps too much yelling around here. (Image credit: Little Chicken)

Eternally familiar farming

It’s got the requisite activities checklist for a post-Stardew, Animal Crossing-like farm sim: crops, animals, foraging, fishing, bug catching, a museum, cooking, friendship and dating, decorating, and a bit of crafting. All those basics are executed competently enough that I can shut my brain off and have a good time for a few hours. Digging tidy rows for my blueberry plants, using kegs to make wine, and running off to mine copper for an axe upgrade is all comfortingly familiar, but as soon as I try to look any closer the cracks show.

Latest Videos From
I’ll never complain about a full farm screenshot button though. (Image credit: Little Chicken)

Unlike more open-ended cousins like Stardew Valley, progression in Moonlight Peaks is extremely main quest-driven. There’s no leveling your farming skills or unlocking buffs here. It’s all about making money to fund the string of crafting and collecting tasks that help revitalize the town and repair the relationships between its supernatural families. Despite that, I often go days at a time without an active quest to pursue, going to bed early after watering my crops and talking to a couple villagers as I wait for my next goal to trigger.

In between quests and farm planning there are several side activity minigames like flower arranging and pottery, which are genuinely neat, though there’s not much incentive to engage with them after making a couple custom decorations for my farm. Some are used as date activities, which is a cute concept, but each character only goes on one date type, so players who choose to only woo one character will be stuck endlessly embroidering or marshmallow roasting their way to marriage, which gets old fast.

Marshmallow roasting for the fifth time? Of course, darling. (Image credit: Little Chicken)

For those who do date around, being able to play the field before committing to marriage is nice, and common now in farm sims. With just a few families living in Moonlight Peaks, though, I’ve found myself simultaneously dating parents and their adult kids, or all four members of a witch coven, or two siblings, which feels a bit odd.

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *