Resident Evil Remakes Help Capcom Invest In New Titles Like Pragmata While Releasing Yearly Games In The RE Series


Speaking during an interview with Game Informer, Capcom’s Masachika Kawata has revealed that the Resident Evil remakes not only allow the publisher to keep the release schedule ticking over for the long-running survival horror series, but also invest money in new IPs such as Pragmata.
Kawata stated that one of the reasons that Capcom has pursued so many remakes is because “producing a new entry in the Resident Evil series every year would be quite an undertaking and a difficult task.” That’s not to say Resident Evil has been annualised like Call of Duty, as 2024 and 2025 both went by without any major releases, but we have had periods when new games have come out on a yearly basis (Resident Evil 2, Resident Evil 3, and Resident Evil Village spring to mind).
Being able to revisit older games and remake them helps Capcom meet that goal of releasing a Resident Evil title each year, but it also allows the team to continually challenge themselves and hone their craft. That’s not to say the remakes are any less important. In fact, they’re just as important as the mainline titles.
“Capcom is lucky enough to have found this cycle that can continue to provide us with the financial resources to create things like new entries in the Resident Evil series and completely new IP like Pragmata,” he added. “So there is that relationship there.”
The next game set to receive the remake treatment is Resident Evil – CODE: Veronica, which is launching for PS5, PC, Nintendo Switch 2, and Xbox Series X/S in 2027 in the form of Resident Evil: Veronica. And, according to insider Dusk Golem, Capcom will follow that up with a remake of Resident Evil Zero in 2028, which he recently claimed was rebooted mid-development.
If that wasn’t enough, Golem also stated recently that a second Resident Evil Remake – the game was first remade for the GameCube in 2002 – is in the early stages of production, although still years out at this point.
[Source – Game Informer via GamesRadar]