‘Street Fighter’ Meets ‘Mortal Kombat’ in New Four-Player Action Game [Exclusive]

Bit Bot Media has a wide variety of offerings on its official site, from original comics like the meta-horror True Believers series to Blu-ray releases for cult favorites like PG: Psycho Goreman and Shin Ultraman, and other merchandise made in partnership with franchises like The Terminator. They’ve even backed publications based on classic games, most recently launching a BackerKit campaign for a new comic set within the Thief universe. However, creating their own video games remains one of the company’s specialties. They currently have 14 released titles on their website, with another 5 in development, including their ambitious sci-fi action experience, Unioverse. Now, ahead of San Diego Comic-Con, they’ve landed a new project that will whisk players into the over-the-top world of a bloody and brutal modern comic breakout hit.

Collider can exclusively reveal that Bit Bot is partnering with renowned comic artist Tyler Kirkham to turn his series, Final Boss, into a video game, which is now available to wishlist on Steam. We’re also thrilled to share a first look at the trailer for Final Boss​​​​​​. If the name itself was any indication, Kirkham was inspired not just by genre-defining action classics but also by retro beat-’em-ups and fighting games to capture the feeling of non-stop action, making this adaptation feel as if it was meant to be. The comic creator will be a key collaborator throughout development, which will be handled by Bit Bot and its in-house studio, Mecanimal. Alongside him, Bit Bot co-owner Joshua Viola is also slated to help lead the creative process alongside a veteran of the games industry, Creative Director Frank O’Connor, the former Franchise Creative Director of FPS giants Halo and Perfect Dark.

Published by Image Comics, Final Boss was written and illustrated by Kirkham, who has a long history as a fan-favorite artist at both Marvel and DC, and provided the deluxe cover for the aforementioned Thief: Pulse of Promise comic. The story follows the exploits of Tommy Brazen, a former street brawler who used to use his recently discovered powers for paid gigs. When he discovers that the dark secrets of his past are tied to something much greater than he ever imagined, though, he’s thrust into the middle of an ever-escalating battle. Mimicking this, the game will be an homage to arcade games, starting as a side-scrolling pixel-art beat-’em-up à la Double Dragon or Streets of Rage with increasingly challenging levels designed for up to four-player couch co-op before ending on a climactic boss battle where the style switches to a more modern-inspired one-on-one 3D fighting game. O’Connor further emphasized how the Final Boss adaptation strikes a balance between genre-bending gameplay and staying true to the source material.

“At its heart, Final Boss is about escalation. The gameplay mirrors the structure of the story. What begins as a cooperative street fight gradually narrows into a personal showdown. It’s a format that lets us combine two beloved genres while remaining completely faithful to the spirit of the comic.”



















































Collider Exclusive · Sci-Fi Survival Quiz
Which Sci-Fi World Would You Survive?
The Matrix · Mad Max · Blade Runner · Dune · Star Wars

Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.

💊The Matrix

🔥Mad Max

🌧️Blade Runner

🏜️Dune

🚀Star Wars

01

You sense something is deeply wrong with the world around you. What do you do?
The first instinct is often the truest one.





02

In a world of scarcity, what resource do you guard most fiercely?
What we protect reveals what we believe survival actually requires.





03

What kind of threat keeps you up at night?
Fear is useful data — if you’re honest about what you’re actually afraid of.





04

How do you deal with authority you don’t trust?
Every dystopia has a power structure. Your approach to it determines everything.





05

Which environment could you actually endure long-term?
Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.





06

Who do you want in your corner when things fall apart?
The company you keep is the clearest signal of who you actually are.





07

Where do you draw the line — if you draw one at all?
Every survivor eventually faces a moment that tests what they’re actually made of.





08

What would actually make survival worth it?
Staying alive is one thing. Having a reason to is another.





Your Fate Has Been Calculated
You’d Survive In…

Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.


The Resistance, Zion

The Matrix

You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.

  • You’re drawn to understanding how the system works before figuring out how to break it.
  • You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
  • You function best when you have access to information and the freedom to act on it.
  • The Matrix built an airtight prison. You’d be the one probing the walls for the door.


The Wasteland

Mad Max

The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.

  • You don’t need comfort, community, or a cause larger than the next horizon.
  • You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
  • You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
  • In the wasteland, that distinction is everything.


Los Angeles, 2049

Blade Runner

You’d survive here because you know how to exist in moral grey areas without losing yourself completely.

  • You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
  • In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
  • You’re not a hero. But you’re not lost, either.
  • In Blade Runner’s world, that distinction is everything.


Arrakis

Dune

Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.

  • Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
  • You understand that the long game matters more than any single victory.
  • Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
  • In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.


A Galaxy Far, Far Away

Star Wars

The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.

  • You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
  • You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
  • You fight — not because you have to, but because standing aside isn’t something you’re capable of.
  • In Star Wars, that willingness is what makes all the difference.

‘Final Boss’ Was Made to Feel Like a Video Game

As a more direct connection to the comics, the Final Boss video game will introduce all bosses with animated comic panels. Bit Bot co-owner and musician Celldweller, whose work can be heard on plenty of other video games like Dead Rising 2 and the 2013 Killer Instinct reboot, will also compose the score. While there is plenty of work to be done, the beauty of adapting Kirkham’s comic for the team was how easy it was to translate between mediums. “One of the things that immediately excited us about Final Boss is that the comic already feels like a video game,” Viola added in another statement. “Tyler created a world that celebrates arcade brawlers, fighting games, comics, and action cinema. Rather than simply adapting those ideas, we’re building a game around them.”

Final Boss can now be wishlisted on Steam. Further updates will be shared across all of Bit Bot Media’s social media pages as development continues.

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