The great RPG debate: Do RPGs really need romanceable companions?

Dungeon Master

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Welcome to Dungeon Master, PC Gamer’s regular RPG column, where Online Editor Fraser Brown delves into PC gaming’s most beloved and enduring genre. Grab a seat in our badly-lit tavern and please ignore the goblin puke.

Videogames have always struggled a wee bit—and I’m being generous here—with the subject of romance. Explosions, dragons and alien invasions? It’s got that stuff locked down. But the language of love has proved a bit more elusive. Developers, especially RPG devs, have refused to back down in the face of this challenge, however, and we’re now at the point where the absence of romance has become more noteworthy than its inclusion.

Arguably, this is BioWare’s legacy. It wasn’t the first, but BioWare’s RPGs really codified videogame romances—specifically romanceable companions—starting with Baldur’s Gate 2. This has become so commonplace that even games that aren’t really RPGs, like Star Wars: Zero Company, need to answer the question: can we knock boots with our colleagues?

(Image credit: BioWare, Electronic Arts)

But is this feature really essential in an RPG? Is it even warranted? If we were just talking about the BioWare model, I’d have to say absolutely not. But there are some caveats.

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