Why I Decided to Move Away from Original Paintings in my game
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When I started working on the game, the idea was simple – bring famous paintings into a collectible game format and help players discover great art. However, I realized that building a scalable project around existing artworks creates legal and platform-related complications. Even when a painting itself is in the public domain, some platforms require clear rights to all content used in a product. One guy here in comments questioned morale side of it. Because of that, I've decided to gradually move the project away from using original paintings. Instead, I'm creating original reinterpretations inspired by the classics while preserving the mood, composition, and historical connection to the source material. Plus trying to make it funnier. Most importantly, every artwork in the game still includes a link to the original painting, so players can easily discover and learn about the masterpiece that inspired it. Here's an example of the direction I'm taking: Right now, the game has around 500 players. I know some existing players aren't happy about this change, and I completely understand why – many joined because they loved collecting the original paintings. At the same time, I've been closely watching the data, and the numbers are encouraging. Since introducing the new adaptations, player engagement has increased noticeably. More players are interacting with the collection system, spending more time in the game, and returning more often. While change is never easy, the goal isn't to move away from art history – it's to build a healthier and more sustainable project that can continue growing while still introducing people to the masterpieces that inspired it. submitted by /u/ConferenceParking417 |