Gaming Realms PLC Announces H1 2026 Pre-Close Trading Update

Continued growth in core Content Licensing business with adjusted EBITDA up 16%

UK returns to growth following Remote Gaming Duty increase

LONDON, UK / ACCESS Newswire / July 28, 2026 / Gaming Realms plc (AIM:GMR), the developer and licensor of mobile-focused gaming content, is pleased to announce its pre-close trading update for the six months ended 30 June 2026 (“H126” or the “Period”).

Highlights:

  • Group revenue expected to be approx. £15.5 million and Adjusted EBITDA £6.6 million

  • Core business revenue and Adjusted EBITDA up 9% and 16% respectively

  • UK revenues up 3% despite Remote Gaming Duty (“RGD”) increasing from 21% to 40% from 1 April 2026

  • UK gross gaming revenue now above levels prior to RGD increase

  • Further international expansion in Canada, South America, Africa and Europe

  • 11 new games released

  • Net cash at the end of the Period of £13.5 million after £6.0 million returned to shareholders via share buyback programme

  • The Board is confident in the outlook for the second half of 2026 and remains on track to meet full year market expectations

After another strong period, the Board expects to report Group revenue of approximately £15.5 million (H125: £16.0 million) and Adjusted EBITDA of approximately £6.6 million (H125: £7.5 million).

The year-on-year movement in Group revenue and Adjusted EBITDA reflects a reduction in H1 26 non-core brand licensing revenue to £0.7 million (H125: £2.4 million). Excluding brand licensing, which had a significant multi-year brand licensing renewal in the prior period, Group revenue increased by approximately £1.2 million, or c.9%, and Adjusted EBITDA increased by approximately £0.8 million, or c.16%, year-on-year, reflecting continued growth and operating leverage in the Group’s core content licensing business.

In the UK, the increase in RGD to 40% from 1 April 2026 has been an additional headwind for the sector. Notwithstanding this, UK revenues increased by 3% versus the comparative period, and gross gaming revenue is now above levels seen prior to the staking limit changes introduced in 2025, demonstrating the resilience of the Group’s UK business and the success of recent Slingo product innovations.

During the Period, the Group continued to expand its international footprint, launching content in four new markets; Nigeria, Ghana, Kenya and Peru, as well as expanding further into Spain with William Hill. The Group also released 11 new games during the Period, including three from its newly established Lucky Lunar studio, further broadening and diversifying its content portfolio.

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