Do players actually WANT automation in NFT games?
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I’ve been thinking a lot about “agents” in NFT/Web3 games lately. Not just simple auto-clickers, but actual in-game agents/managers that can handle repetitive tasks for players:
On one hand, it feels great because players don’t need to grind every day. I’m especially curious about this in collectible/economy-driven games where players own NFTs/assets. Have any of you tested mechanics like this? Would love to hear examples from games that did this well (or failed badly). submitted by /u/ConferenceParking417 |